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Pratik
Pratik Mukhopadhyay
Senior Animator, Storyboard Artist
Click to see my bio
Pratik
Pratik Mukhopadhyay
Senior Animator, Storyboard Artist
Click to see my bio

Find me

Travel Quest - Casual Game
Travel Quest - Casual Game

Animation Supervisor | UI Animations

Animation Supervisor | UI Animations

Project

Gameskraft

Project

Gameskraft

Project

Gameskraft

Role

Animation Supervisor | UI Animations

Role

Animation Supervisor | UI Animations

Role

Animation Supervisor | UI Animations

Date

Dec 31, 2023

Date

Dec 31, 2023

Date

Dec 31, 2023

Overview:

Overview:

Travel Quest is an unreleased casual mobile title from Gameskraft that follows a traveler’s journey across different countries. Each level unlocks a new destination, where players can explore five unique attractions or landmarks and discover their history through engaging mini-games. Progression is tied to collecting coins, which are earned through a slot-based system, allowing players to gradually unlock attractions and advance through the world.

Travel Quest is an unreleased casual mobile title from Gameskraft that follows a traveler’s journey across different countries. Each level unlocks a new destination, where players can explore five unique attractions or landmarks and discover their history through engaging mini-games. Progression is tied to collecting coins, which are earned through a slot-based system, allowing players to gradually unlock attractions and advance through the world.

Process:

Process:

I worked as the Animation Supervisor on Travel Quest, leading the UI animation pipeline from concept to implementation. My responsibilities included creating and refining animations in After Effects, ensuring their timing, style, and overall look and feel matched the game’s vision.


Beyond design, I also collaborated closely with the development team to guide the integration of these animations into Unity, overseeing the process to ensure that the quality and fluidity were preserved in-engine.


This dual role required both creative direction and technical oversight, allowing me to bridge the gap between design and development effectively.

I worked as the Animation Supervisor on Travel Quest, leading the UI animation pipeline from concept to implementation. My responsibilities included creating and refining animations in After Effects, ensuring their timing, style, and overall look and feel matched the game’s vision.


Beyond design, I also collaborated closely with the development team to guide the integration of these animations into Unity, overseeing the process to ensure that the quality and fluidity were preserved in-engine.


This dual role required both creative direction and technical oversight, allowing me to bridge the gap between design and development effectively.

Concepts:

Concepts:

I was also involved in designing the concepts for the levels and progression. As part of this, I created aesthetic layouts of the levels, focusing on how players visually journey through each country. These layouts later served as the foundation for building the screens in 3D, helping to bridge the design vision with the final game environment

I was also involved in designing the concepts for the levels and progression. As part of this, I created aesthetic layouts of the levels, focusing on how players visually journey through each country. These layouts later served as the foundation for building the screens in 3D, helping to bridge the design vision with the final game environment

Animation:

Animation:

This project’s animation process was quite different from the others I’ve worked on. Designing the UI animations meant diving into research, studying other games, analyzing their motion, and gathering plenty of references. Once I got into actually creating the animations, though, the process flowed much more smoothly than I expected.

This project’s animation process was quite different from the others I’ve worked on. Designing the UI animations meant diving into research, studying other games, analyzing their motion, and gathering plenty of references. Once I got into actually creating the animations, though, the process flowed much more smoothly than I expected.

Next Project

Next Project

Get a sneak peek at what’s coming next—innovation in the making

Get a sneak peek at what’s coming next—innovation in the making

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