

Overview:
Travel Quest is an unreleased casual mobile title from Gameskraft that follows a traveler’s journey across different countries. Each level unlocks a new destination, where players can explore five unique attractions or landmarks and discover their history through engaging mini-games. Progression is tied to collecting coins, which are earned through a slot-based system, allowing players to gradually unlock attractions and advance through the world.
Process:
I worked as the Animation Supervisor on Travel Quest, leading the UI animation pipeline from concept to implementation. My responsibilities included creating and refining animations in After Effects, ensuring their timing, style, and overall look and feel matched the game’s vision. Beyond design, I also collaborated closely with the development team to guide the integration of these animations into Unity, overseeing the process to ensure that the quality and fluidity were preserved in-engine. This dual role required both creative direction and technical oversight, allowing me to bridge the gap between design and development effectively.
Concepts:
I was also involved in designing the concepts for the levels and progression. As part of this, I created aesthetic layouts of the levels, focusing on how players visually journey through each country. These layouts later served as the foundation for building the screens in 3D, helping to bridge the design vision with the final game environment





