

Overview:
Glidex is a cutting-edge website crafted for videography studios that want to showcase their work with elegance, precision, and innovation. Designed with a seamless UI/UX experience and developed in Framer, Glidex ensures a visually captivating and high-performance digital presence that resonates with creative professionals and clients alike.
Whether you're a film production house, content creator, or cinematographer, Glidex is built to highlight your storytelling through immersive visuals and smooth interactivity.
Why Glidex?
🎥 A sleek, modern, and engaging interface tailored for visual storytelling.
🚀 Lightning-fast development for a seamless user experience.
🎬 Designed to let your videography shine effortlessly.
🔹 Elevate your brand with fluid motion and dynamic visuals.
🎞 Perfect for independent creators, studios, and agencies.
With Glidex, your videography studio gets more than just a website—it gets a premium digital experience that enhances your brand, engages your audience, and sets you apart in the industry.
📽 Let your visuals speak louder than words—Glidex brings your story to life.
Process:
I worked as the Animation Supervisor on Travel Quest, leading the UI animation pipeline from concept to implementation. My responsibilities included creating and refining animations in After Effects, ensuring their timing, style, and overall look and feel matched the game’s vision. Beyond design, I also collaborated closely with the development team to guide the integration of these animations into Unity, overseeing the process to ensure that the quality and fluidity were preserved in-engine. This dual role required both creative direction and technical oversight, allowing me to bridge the gap between design and development effectively.
Concepts:
I was also involved in designing the concepts for the levels and progression. As part of this, I created aesthetic layouts of the levels, focusing on how players visually journey through each country. These layouts later served as the foundation for building the screens in 3D, helping to bridge the design vision with the final game environment





