

Overview:
Aether Studio is a premium digital experience designed for architects, interior designers, and creative studios that shape the spaces we live in. With a focus on elegant UI/UX design and seamless Framer development, Aether Studio brings architectural visions to life through a modern, immersive, and high-performance online presence.
Whether you're an architecture firm, interior design studio, or construction brand, Aether Studio is built to showcase your projects with precision, sophistication, and a user-centric approach.
Why Aether Studio?
🏛 A seamless blend of elegance and functionality.
🚀 Fast, interactive, and optimized for performance.
🏡 Highlight your projects with stunning visuals.
🎭 Smooth animations and interactions that enhance engagement.
🔹 Designed for architects, interior designers, and builders alike.
With Aether Studio, your work is presented in a way that inspires, captivates, and impresses clients and industry leaders. It’s more than just a website—it’s a digital masterpiece for design visionaries.
✨ Bring your architectural vision to life—Aether Studio is where design meets innovation.
Process:
I worked as the Animation Supervisor on Travel Quest, leading the UI animation pipeline from concept to implementation. My responsibilities included creating and refining animations in After Effects, ensuring their timing, style, and overall look and feel matched the game’s vision. Beyond design, I also collaborated closely with the development team to guide the integration of these animations into Unity, overseeing the process to ensure that the quality and fluidity were preserved in-engine. This dual role required both creative direction and technical oversight, allowing me to bridge the gap between design and development effectively.
Concepts:
I was also involved in designing the concepts for the levels and progression. As part of this, I created aesthetic layouts of the levels, focusing on how players visually journey through each country. These layouts later served as the foundation for building the screens in 3D, helping to bridge the design vision with the final game environment





