


Pratik Mukhopadhyay
Senior Animator, Storyboard Artist
Click to see my bio

Pratik Mukhopadhyay
Senior Animator, Storyboard Artist
Click to see my bio

Gaaner Opaarey - On the Other Side of the Song (2D Short Film)
Gaaner Opaarey (2D Short Film)
Director | Scripting | Storyboarding | Animation
Director | Scripting | Storyboarding | Animation

Project
Graduation Film
Project
Graduation Film
Project
Graduation Film
Role
Director | Scripting | Storyboarding | Animation
Role
Director | Scripting | Storyboarding | Animation
Role
Director | Scripting | Storyboarding | Animation
Date
Dec 23, 2021
Date
Dec 23, 2021
Date
Dec 23, 2021
Overview:
Overview:
This six-minute short film, created in my final year of college, explores the evolving relationship between a grandfather and his grandson. Through their shared moments, the highs, lows, and the quiet in-betweens, the story reflects on how relationships change with time. It ends on a poignant note, embracing the idea that life’s transitions are inevitable, and that acceptance and self-forgiveness are part of growing up.
This six-minute short film, created in my final year of college, explores the evolving relationship between a grandfather and his grandson. Through their shared moments, the highs, lows, and the quiet in-betweens, the story reflects on how relationships change with time. It ends on a poignant note, embracing the idea that life’s transitions are inevitable, and that acceptance and self-forgiveness are part of growing up.
Process:
Process:
As I approached my final semester at NID, I knew I wanted my graduation project to be something deeply personal. I chose to create an animated film as a tribute to my grandfather, who had always encouraged me to pursue what I truly loved. The film explores the bond between a young boy and his grandfather over the years, the joy, the conflicts, and finally the acceptance that change is a natural part of life.
The idea first came from an earlier assignment, where I had created a children’s book to help them understand the concept of death through my own experience of losing my grandmother. While I eventually focused on my grandfather, drawing on memories, old photographs, and family stories, this foundation helped shape the emotional core of the film.
To strengthen the narrative, I researched child psychology, studied animated short films, and carefully designed elements like nature, architecture, and costumes to reflect both time and emotion in the story.
As I approached my final semester at NID, I knew I wanted my graduation project to be something deeply personal. I chose to create an animated film as a tribute to my grandfather, who had always encouraged me to pursue what I truly loved. The film explores the bond between a young boy and his grandfather over the years, the joy, the conflicts, and finally the acceptance that change is a natural part of life.
The idea first came from an earlier assignment, where I had created a children’s book to help them understand the concept of death through my own experience of losing my grandmother. While I eventually focused on my grandfather, drawing on memories, old photographs, and family stories, this foundation helped shape the emotional core of the film.
To strengthen the narrative, I researched child psychology, studied animated short films, and carefully designed elements like nature, architecture, and costumes to reflect both time and emotion in the story.
Storyboards:
Storyboards:
Character Design:
Character Design:
This project centered around two main characters, namely, the Grandfather and the Grandson, both inspired by my own life.
The Grandfather was based on my late grandfather, and I drew from old photographs, personal memories, and stories shared by my parents to shape his personality and presence.
The Grandson, modeled after myself, required a different approach: I designed multiple versions of him at different ages to reflect his growth and evolving journey throughout the story.
This project centered around two main characters, namely, the Grandfather and the Grandson, both inspired by my own life.
The Grandfather was based on my late grandfather, and I drew from old photographs, personal memories, and stories shared by my parents to shape his personality and presence.
The Grandson, modeled after myself, required a different approach: I designed multiple versions of him at different ages to reflect his growth and evolving journey throughout the story.
















Layouts and Backgrounds:
Layouts and Backgrounds:
During this stage, I used Blender to establish the desired perspectives. Blocking out the environments in 3D allowed me to clearly visualise character placement and their interactions with the background. Once the layouts were finalized, I exported the camera view and created paint-overs in Photoshop to achieve the intended look. These painted backgrounds then underwent colour correction before being used in the 2D Animation Software TvPaint where the characters were animated over them.
The production pipeline followed this sequence:
3D Environment Modeling → Camera Export → Paint-Over → Colour Correction → 2D Character Animation → 2D Colour → Compositing
During this stage, I used Blender to establish the desired perspectives. Blocking out the environments in 3D allowed me to clearly visualise character placement and their interactions with the background. Once the layouts were finalized, I exported the camera view and created paint-overs in Photoshop to achieve the intended look. These painted backgrounds then underwent colour correction before being used in the 2D Animation Software TvPaint where the characters were animated over them.
The production pipeline followed this sequence:
3D Environment Modeling → Camera Export → Paint-Over → Colour Correction → 2D Character Animation → 2D Colour → Compositing
















Animation:
Animation:
The 2D animation was completed in four passes: rough animation to define movement and poses, clean-up for final line work, flat colours based on the character sheets, and a final light/shadow pass that varied per sequence, followed by polishing to smooth out edges.
The 2D animation was completed in four passes: rough animation to define movement and poses, clean-up for final line work, flat colours based on the character sheets, and a final light/shadow pass that varied per sequence, followed by polishing to smooth out edges.








Highlights:
Highlights:












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